K-12 Showcase – Student engagement in a digital environment

K-12 Showcase

Student engagement in a digital environment

This EdTech Showcase explored student engagement in a digital environment.

The session features an in-conversation with two prominent leaders in the K-12 school sector; Lyn Hay, Director Leading Learning Institute & Leanne Guillion, Deputy Principal & Head of Caulfield Campus, Caulfield Grammar School.

In addition to the showcase of four Australian EdTech products that are proven, available and ready to deploy in the K-12 school setting.

edQuire is a world first, Australian designed, AI learning analytics software designed solely to aid teachers and students in improving their use of computers and related resources within the classroom. edQuire allows educators to have, in real-time, an overview of student engagement with digital content.


Education Horizons Group brings together the most innovative people and products in modern education technology, resulting in smart, sophisticated software solutions that can support your entire school community. Brands include: Synergetic, SEQTA, Engage, OMNILINK, myEdOnline and SchoolPRO.


Verso Learning is an online teaching and learning platform that supports teachers to maximise student engagement in online and offline learning. We help teachers create, share and deliver highly engaging and collaborative lessons for the classroom and remote learning. The Verso platform is designed to embody global research-informed best-practice. Verso lessons are scaffolded to incorporate the key elements of HITS and students’ responses are carefully managed to build collaboration between students and ensure that every students’ voice is heard and their unique thoughts and learning progress made visible.


Australian based Smart Stone Technology (SST) is a platform that blends EdTech and STEM learning to provide innovative VR/AR, coding and virtual science lab products. SST provides an engaging education experience through their comprehensive VR CLASSROOM product. This uses standalone VR headsets, an online teaching system, and VR library to create an immersive learning experience for students while offering easy control and usability to teachers.