Arludo – engaging teachers & students in science

Arludo – engaging teachers & students in science

The business idea behind Arludo is an off-the-shelf digital tool to excite and engage students in science in the classroom. It is a mobile game that encourages students to work together like scientists and helps teachers become science experts. It recognises the current shortage of science teachers and the importance of soft-skills development in students.

Arludo was a finalist at the inaugural EduGrowth LaunchPad Business Start EdTech business plan competition. The submission, interview and presentation by Michael Kasumovic impressed the judging panel consisting of Dan Ingvarson, Carlos Schafer and Pauline Farrell.

Arludo is the work of Michael Kasumovic from University of NSW, Sydney.

The business plan submission highlighted the shortage of science specific teachers and that teachers are struggling with rapidly changing technologies. It also recognised that future jobs require soft-skills such as critical reasoning, problem solving, collaborative ability, and basic digital fluency. Teachers are able to use Arludo games in the classroom to allow students to work together to intuitively collect data. Data can then be visualised in real time on a dashboard and teachers can discuss the results with students. It is the focus on cooperative data collection, and data visualisation and literacy in a scientific context that make Arludo unique.

As a finalist of the 2018 EduGrowth LaunchPad Business Start business plan competition, Arludo received Plato Project – Starting a Start-up course, designed for aspiring entrepreneurs, Brandollo Access, AWS Hosting Credits and connection with an EduGrowth mentor.

For more information about Arludo, please contact:
Michael Kasumovic
[email protected]